SDL (Simple DirectMedia Layer) through 1.2.15 and 2.x through 2.0.9 has a heap-based buffer over-read in InitMS_ADPCM in audio/SDL_wave.c (inside the wNumCoef loop).
| Product | Vendor | Version |
|---|---|---|
| n/a | n/a | 5.8 |
| n/a | n/a | < 11d128f7eacec276c75cf4712880a6307ca9c885 |