« List of all CVEs

CVE-2026-53139

drm/v3d: Skip CSD when it has zeroed workgroups

Published: 6/25/2026 Last updated: 7/4/2026 Reserved: 6/9/2026

In the Linux kernel, the following vulnerability has been resolved: drm/v3d: Skip CSD when it has zeroed workgroups A compute shader dispatch encodes its workgroup counts in the CFG0..CFG2 registers. Kicking off a dispatch with a zero count in any of the three dimensions is invalid. First, the hardware will process 0 as 65536, while the user-space driver exposes a maximum of 65535. Over that, a submission with a zeroed workgroup dimension should be a no-op. These zeroed counts can reach the dispatch path through an indirect CSD job, whose workgroup counts are only known once the indirect buffer is read and may legitimately be zero, but such scenario should only result in a no-op. Overwrite the indirect CSD job workgroup counts with the indirect BO ones, even if they are zeroed, and don't submit the job to the hardware when any of the workgroup counts is zero, so the job completes immediately instead of running the shader.

CNA assigner: Linux (416baaa9-dc9f-4396-8d5f-8c081fb06d67) Requested by: n/a

Opam packages affected (29)

albatross cdrom conf-bpftool conf-libbpf conf-linux-libc-dev core core_unix hvsock mirage-block-unix mm ocaml-probes ortools_solvers orun rawlink rawlink-eio rawlink-lwt restricted shell solo5 solo5-bindings-hvt solo5-bindings-spt solo5-cross-aarch64 solo5-kernel-ukvm tracy-client tuntap uring vhd-format vhd-format-lwt xapi-stdext-unix

Products affected (4)

Product Vendor Version
Linux Linux n/a
Linux Linux n/a
Linux Linux unspecified
Linux Linux 6.1.0

References (14)